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I’m a freelancer at HillsFx, creating next-level gaming experiences for PlayStation, Xbox, and portable mobile platforms.

I specialize in crafting immersive environments and detailed game assets that enhance gameplay and storytelling across consoles and handheld devices.

Using advanced tools like 3DS Max, ZBrush, Photoshop, Substance Designer, and Substance Painter, I meticulously create high-quality models and textures that bring virtual worlds to life. While my focus is on environment and asset creation, I also handle rigging, skinning, and animating characters—ensuring smooth, lifelike movement within richly detailed scenes.

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From complex terrain and architectural elements to dynamic props and interactive assets, my production process balances efficiency with artistic precision. I combine technical expertise and creative insight to optimize assets for performance without sacrificing visual quality.

I ensure each asset, animation, and environment piece contributes seamlessly to immersive gameplay, delivering polished experiences that captivate players on all major platforms.

At HillsFx, I don’t just build game assets—I craft worlds that players want to explore and return to.